{"id":59,"date":"2011-02-16T00:20:00","date_gmt":"2011-02-16T08:20:00","guid":{"rendered":"http:\/\/www.newhard.org\/press\/?p=59"},"modified":"2014-04-18T17:17:01","modified_gmt":"2014-04-19T00:17:01","slug":"jumala","status":"publish","type":"post","link":"http:\/\/www.newhard.org\/press\/2011\/02\/16\/jumala\/","title":{"rendered":"Jumala"},"content":{"rendered":"<p>Game Construction Game, Tools, &amp; Community<\/p>\n<p>Jumala was a game, community, and tools for budding game creators. The service is now closed but here is an <a title=\"Welcome to Jumala: Where game players create the games\" href=\"http:\/\/www.geekwire.com\/2012\/jumala-game-players-create-games\/\" target=\"_blank\">article<\/a>.<\/p>\n<p>I helped develop and launch Jumala.com beta while acting as Producer, Scrum Master, Content Designer, and Outsource Art Manager.<\/p>\n<ul>\n<li>Evangelized and facilitated all Agile\/Scrum processes within the studio, leading to faster feature iteration and hitting launch goals.<\/li>\n<li>Directed art content and coordinated asset production with outsourcing team in China, collaborating internally on content reviews.<\/li>\n<li>Assumed stakeholder responsibilities for game design prior to closed beta to launch new game systems, items, and client features.<\/li>\n<li>Designed and collaborated on the creation of our internal game item warehouse and catalog management tool.<\/li>\n<\/ul>\n<p><!--more--><br \/>\nRoles: Producer, Content Manager, ScrumMaster, Design Contributor<br \/>\nGenre: Online Game Creation Tools and Community<br \/>\nPlatform: PC<br \/>\nLaunched: 2011 (Public Beta)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Construction Game, Tools, &amp; Community Jumala was a game, community, and tools for budding game creators. The service is now closed but here is an article. I helped develop and launch Jumala.com beta while acting as Producer, Scrum Master, Content Designer, and Outsource Art Manager. Evangelized and facilitated all Agile\/Scrum processes within the studio, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":208,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[7],"tags":[17,3,14,18,13,16,10,15],"class_list":["post-59","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-published-games","tag-content-manager","tag-game-design","tag-jumala","tag-outsource-manager","tag-pc","tag-producer","tag-scrummaster","tag-xna"],"_links":{"self":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/59","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":13,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":371,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/59\/revisions\/371"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media\/208"}],"wp:attachment":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}