{"id":192,"date":"1900-07-16T20:51:41","date_gmt":"1900-07-17T04:51:41","guid":{"rendered":"http:\/\/www.newhard.org\/press\/?p=192"},"modified":"2014-04-18T18:13:43","modified_gmt":"2014-04-19T01:13:43","slug":"cancellations","status":"publish","type":"post","link":"http:\/\/www.newhard.org\/press\/1900\/07\/16\/cancellations\/","title":{"rendered":"Cancellations"},"content":{"rendered":"<p>Alas, some games are not meant to be. I&#8217;ve worked on a few cancelled projects. The most painful was the demise of the <em>Privateer Online<\/em> MMORPG, cancelled a mere two weeks after our GDD, TDD, and biz plan were approved (and funded!) by EA.<\/p>\n<p>Here is a list of cancelled projects I worked on:<\/p>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td valign=\"top\">Unannounced Azada-series<\/td>\n<td valign=\"top\">Game &amp; Puzzle Design, Lua Scripting, Writing<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">Azure \/ Game Community<\/td>\n<td valign=\"top\">Producer \/ Game Designer<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">PopCap \u201cSolitaire\u201d and others<\/td>\n<td valign=\"top\">Game Programming \/ Game Play Design<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">Privateer Online \/ MMORPG<\/td>\n<td valign=\"top\">Senior Game Designer &#8211; Systems<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">Renegade Legion \/ CRPG<\/td>\n<td valign=\"top\">Engine &amp; Tools Programmer<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Links related to Privateer Online for the morbidly curious:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.wcnews.com\/articles\/art15.shtml\" target=\"_blank\">History of Privateer Online<\/a><\/li>\n<li><a href=\"http:\/\/www.wcnews.com\/news\/2000\/04\/12\/pol-core-moves-to-verant\" target=\"_blank\">What we did after it was cancelled&#8230;<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Alas, some games are not meant to be. I&#8217;ve worked on a few cancelled projects. The most painful was the demise of the Privateer Online MMORPG, cancelled a mere two weeks after our GDD, TDD, and biz plan were approved (and funded!) by EA. Here is a list of cancelled projects I worked on: Unannounced [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":243,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[1],"tags":[3,22,28],"class_list":["post-192","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-game-design","tag-programming","tag-scripting"],"_links":{"self":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/192","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/comments?post=192"}],"version-history":[{"count":6,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/192\/revisions"}],"predecessor-version":[{"id":395,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/192\/revisions\/395"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media\/243"}],"wp:attachment":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media?parent=192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/categories?post=192"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/tags?post=192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}