{"id":102,"date":"1997-05-31T20:03:34","date_gmt":"1997-06-01T03:03:34","guid":{"rendered":"http:\/\/www.newhard.org\/press\/?p=102"},"modified":"2014-04-18T17:25:06","modified_gmt":"2014-04-19T00:25:06","slug":"blood-pc","status":"publish","type":"post","link":"http:\/\/www.newhard.org\/press\/1997\/05\/31\/blood-pc\/","title":{"rendered":"Blood"},"content":{"rendered":"<p>Horror-themed first person shooter.<\/p>\n<ul>\n<li>Metascore: 82<\/li>\n<li>User score: 9.2 Universal Acclaim<\/li>\n<\/ul>\n<p>Links: <a title=\"3D Realms press announcement on the sale of Blood IP and Q Studios' acquisition by Monolith.\" href=\"http:\/\/www.3drealms.com\/press\/bloodsale.html\" target=\"_blank\">Q Studios<\/a>,\u00a0<a href=\"http:\/\/www.metacritic.com\/game\/pc\/blood\" target=\"_blank\">Metacritic Profile<\/a><\/p>\n<p>Reviews: <a href=\"http:\/\/www.giantbomb.com\/blood\/3030-11381\/\" target=\"_blank\">GiantBomb<\/a>, <a href=\"http:\/\/www.gog.com\/gamecard\/one_unit_whole_blood\" target=\"_blank\">GOG<\/a><\/p>\n<p>Interviews: Over the years, I&#8217;ve given a few interviews but\u00a0<a href=\"http:\/\/www.vintagecomputing.com\/index.php\/archives\/900\/vcg-interview-nick-newhard-on-monoliths-blood\" target=\"_blank\">this one<\/a>\u00a0is my favorite.<\/p>\n<p>As owner and co-founder of Q Studios, I contacted Apogee\/3DRealms, negotiated our development contract and advances, and ran the studio&#8217;s day-to-day operations.<\/p>\n<p>On Blood, I was the Lead Designer but much of our great content grew organically from our passionate, humorous, and diverse team. Towards the end of the project, I took over programming responsibilities and also negotiated the merger\/acquisition with Monolith. We repurchased the publishing rights to Blood and released the game on our own terms, garnering great reviews even to this day.<\/p>\n<p>I championed and communicated the product vision at all levels, led play-balancing of game systems, weapons, enemy AI, level design and difficulty, and multiplayer functionality. I corralled feedback from the core team, QA department, play-testers, and executive team. I collaborated with internal and external Project Managers to keep various projects on track. I also instituted a formal game pitch submission process to review and assess new concept proposals.<\/p>\n<ul>\n<li>Negotiated the merger of Q Studios and Monolith Productions<\/li>\n<li>Assumed Lead Programmer role from alpha through release for both Blood and the Blood: Plasma Pak add-on.<\/li>\n<li>Successfully completed last-minute change requests to add competitive game features, such as CTF play.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Horror-themed first person shooter. Metascore: 82 User score: 9.2 Universal Acclaim Links: Q Studios,\u00a0Metacritic Profile Reviews: GiantBomb, GOG Interviews: Over the years, I&#8217;ve given a few interviews but\u00a0this one\u00a0is my favorite. As owner and co-founder of Q Studios, I contacted Apogee\/3DRealms, negotiated our development contract and advances, and ran the studio&#8217;s day-to-day operations. On Blood, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":239,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[7],"tags":[3,22,23],"class_list":["post-102","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-published-games","tag-game-design","tag-programming","tag-team-management"],"_links":{"self":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/comments?post=102"}],"version-history":[{"count":19,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/102\/revisions"}],"predecessor-version":[{"id":375,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/posts\/102\/revisions\/375"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media\/239"}],"wp:attachment":[{"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/media?parent=102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/categories?post=102"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.newhard.org\/press\/wp-json\/wp\/v2\/tags?post=102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}